Tech

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Tech Window.png

Techs are enhancements that can be equipped by characters to enhance movement and provide new abilities.

To view and equip techs go players must visit the Tech Lab at the Outpost. Aside from the initial tech in each slot, which unlocked after completing a challenge course at the Outpost, players must unlock each tech using eight tech cards before they can equip it.

Players may also purchase a Tech Console from the Tech Console Dispenser to the left of the Lab after obtaining the 3 base techs.

Exactly one tech from each category can be equipped at any point. Currently equipped techs can be viewed in the inventory window.

There are presently a total of 12 techs in the game.

Head Tech

Head techs allow the player to transform into a variety of small spheres, each with unique abilities. Head techs are activated by pressing F, and players will stay transformed until they press F again. Players cannot regenerate energy while in sphere form, so the cost to transform is only regenerated after leaving sphere form. While in sphere form, players will still take damage from all normal sources. Head tech is initially unlocked by completing Getting The Ball Rolling at the Outpost, which provides access to the Distortion Sphere tech. Each of the upgraded spheres provides the utility of the distortion sphere, alongside additional abilities. Players can only have one head tech selected at a time.

Tech Name Function Controls Energy Prerequisite
Distortion Sphere Icon.png Distortion Sphere Compresses you and your equipment into a compact ball that rolls easily. Transformation costs 50 energy. F 50 to transform Outpost quest
Aqua Sphere Icon.png Aqua Sphere Upgrades your Distortion Sphere to float and quickly cross liquids. Transformation costs 50 energy. F 50 to transform

Tech Card Icon.png Tech Card (8)

Spike Sphere Icon.png Spike Sphere Upgrades your Distortion Sphere with spikes that hook into walls for climbing. Transformation costs 50 energy. F 50 to transform

Tech Card Icon.png Tech Card (8)

Sonic Sphere Icon.png Sonic Sphere Upgrades your Distortion Sphere to go fast. Transformation costs 50 energy. F 50 to transform

Tech Card Icon.png Tech Card (8)

Body Tech

Body techs provide the player with a range of alterations to their horizontal movement, most of which are momentary "dashes". They're all activated by double-tapping either right or left. Besides Sprint, all body techs cost no energy and simply have a cooldown between uses. Once the tech's cooldown is complete, the player will briefly light up somewhat, and it can be used again. Only one body tech can be equipped at a time. Access to body techs requires completion of A Dashing Individual, which rewards the player with the basic Dash tech.

Tech Name Function Controls Energy Prerequisite
Dash Icon.png Dash Double tap Left or Right to quickly dash in a direction. Cooldown: 0.8s Double tap Left or Right None Outpost quest
Air Dash Icon.png Air Dash A dash that can be used in the air! Cooldown: 0.8s Double tap Left or Right None

Tech Card Icon.png Tech Card (8)

Sprint Icon.png Sprint Replaces your Dash with a sustained Sprint for covering distance. Costs 15 energy per second. Double tap Left or Right 15 per second

Tech Card Icon.png Tech Card (8)

Blink Dash Icon.png Blink Dash A dash that blinks past traps and enemies! Cooldown: 2.5s Double tap Left or Right None

Tech Card Icon.png Tech Card (8)

Legs Tech

Leg techs provide a range of alterations to how the player's jump behaves, allowing mid-air jumps, wall jumps and directional mid-air boosts. None of these techs have an energy cost, but will only refresh when the player touches down on land again. Only one leg tech can be equipped at a time. Access to leg tech requires completing Jumping To The Right Conclusion, which grants access to the Pulse Jump tech.

Tech Name Function Controls Energy Prerequisite
Pulse Jump Icon.png Pulse Jump Press Jump in the air to gain a small upward boost. Refreshed upon landing. Jump while airborne None Outpost quest
Multi Jump Icon.png Multi Jump Upgrades your Pulse Jump to allow up to 3 smaller bursts. Refreshed upon landing. Jump while airborne None

Tech Card Icon.png Tech Card (8)

Rocket Jump Icon.png Rocket Jump Upgrades your Pulse Jump to charge up a powerful directional boost. Refreshed upon landing. Up arrow and jump None

Tech Card Icon.png Tech Card (8)

Wall Jump Icon.png Wall Jump Upgrades your Pulse Jump to allow jumping from vertical walls. Refreshed upon landing. Jump against walls None

Tech Card Icon.png Tech Card (8)

Protection Bio-Implants

During early beta testing, specialized techs provided players protection against planetary environmental effects like heat, cold and radiation. These techs were replaced with environmental protection packs (EPPs) which provide the same environmental protection, just with the advantage of augments.

Unavailable Techs

There are a number of techs which have been replaced, or removed. They are not available anymore.
Tech Name Function Controls Energy
Gravity Bubble Icon.png Gravity Bubble Press and hold Jump while in the air to use this Gravity Bubble tech and freeze gravity. Useful for building! Space (While in midair) 60 per second
Rocket Boots Icon.png Rocket Boots Press and hold jump while in the air to activate rocket boots. Space (While in midair) 130
Particle Boost Icon.png Particle Boost Propels the player in a chosen direction, ignoring gravity
  • Holds a steady speed of 10 blocks per second
Space + Arrow Key (While in midair) 75 per second
Particle Thrust Icon.png Particle Thrust Press and hold Jump plus a direction in the air to float around with this Particle Thrust tech.
  • Holds a steady speed of 20 blocks per second
Space + Arrow Key (While in midair) 150 per second
FTL Boost Icon.png FTL Boost Double tap Left or Right to use this super fast FTL dash. Only works on the ground.
  • 1.3 second cooldown
Double-Tap Left or Right Arrow 100 per second
Bouncy Tech Icon.png Bouncy Press 'F' to generate a kinetic reversal field that reflects the ground. F 25 per second
Morphball Icon.png Morphball Press 'F' to stop, drop and roll with this incredible Morphball tech! F to toggle 65 per second
Skyrail Rider Icon.png Skyrail Rider Gives the player the ability to latch onto Skyrails
  • Standard Skyrails allow a maximum speed of 60 blocks per second
F to toggle Skyrail Hook None
Targeted Blink Icon.png Targeted Blink Press F to teleport to your mouse cursor with this Targeted Blink tech!
  • Requires line of sight to the destination. If a line of sight jump cannot be made, the player will teleport up to the obstruction.
F 110
Breath Protection Icon.png Breath Protection Provides the wearer with a constant supply of oxygen in airless environments Automatic None
Radiation Protection Icon.png Radiation Protection Protects the wearer from the deadly radiation found on Tropical, Poisonous Ocean, and Alien planets. Also supplies oxygen. Automatic None
Cold Protection Icon.png Cold Protection Protects the wearer from the extreme cold found on Ice and Frigid Ocean planets. Also supplies oxygen and radiation protection. Automatic None
Heat Protection Icon.png Heat Protection Protects the wearer from the extreme heat found on Volcanic, Magma, and Dead planets. Also supplies oxygen, cold and radiation protection. Automatic None
Flying Jump Icon.png Flying Jump Allows the player to jump four times in midair before landing Space (While in midair) None
Butterfly Boost Icon.png Butterfly Boost Press and hold Jump in the air to float around with this Butterfly Boost tech.
  • Holds a steady speed of 30 blocks per second
Hold Space (While in midair) 115
Random Blink Icon.png Random Blink Teleports the player to a random location within 40 blocks
  • Teleportation has a minor chance of failure
F 20
Camera Man Boost Icon.png Camera Man Boost Propels the player in a chosen direction, ignoring gravity
  • Holds a steady speed of 12 blocks per second
Space + Arrow Key (While in midair) Not calculated
Gravity Neutralizer Icon.png Gravity Neutralizer Suspends the player at their current altitude, allowing only horizontal movement
  • Has a weak force on a falling player and will only gradually slow them
Space (While in midair) 75 per second
Apex Mech Icon.png Apex Mech Press F. Use this tech, spawn a mech. Then destroy things. F 30 per second
Glitch Mech Icon.png Glitch Mech Press F. Use this tech, spawn a mech. Then destroy things. F 30 per second
Human Mech Icon.png Human Mech Press F. Use this tech, spawn a mech. Then destroy things. F 30 per second
Human Car Icon.png Human Car Press F to use this. Traverses rough terrain quicker. It can also jump!
  • Travels at 30 blocks per second
F 10 per second
Human Hoverbike Icon.png Human Hoverbike Traverses rough terrain quicker. F 10 per second
Human Jeep Icon.png Human Jeep Press F to use this. Traverses rough terrain quicker. It can also jump!
  • Travels at 30 blocks per second
F 10 per second