| -7.5 Energy/s (-15 HP/s if Energy=0), Prevents Energy Regeneration, 40% Run Speed and Jump Height Reduction, Player Turns Blue
Tier 5 Planets
Deadly Chill is a planet hazard status effect found on all Tier 5 Planets. It reduces run speed and jump height by 40% and turns the player blue. In addition, it prevents energy regeneration and drains 2.5 energy three times per second until energy is depleted, then 5 health three times per second until player death. This severe status effect greatly impedes planetary activities in several ways: by effectively blocking all energy-using actions, by forcing the player to use Bandages (or Nanowrap Bandages) to counteract the health drain, and by slowing the player.
When piloting a mech on a planet or in a space encounter that inflicts Deadly Chill, S.A.I.L. will prompt the pilot with a message: "WARNING! Your vehicle is not certified for this environment. Disregarding this warning may cause pilot death and/or invalidation of vehicle warranty." When subject to Deadly Chill without a sufficient body, the mech will drain 25 more MJ of energy per second. A mech body can resist Deadly Chill if the sum of its Max Energy and Defense rating bars is 6 or greater.
The Deadly Chill status effect is present on planets with the following primary biomes: