|| Increasing damage per tick until no longer in contact with Lava|
Melting is a debuff status effect that deals increasing damage per tick until the player is no longer in contact with Lava. Damage starts at 30 and doubles each tick (30, 60, 120, 240, etc), but 60 is skipped. It also causes the burning debuff. This means the formula is y=(2^x)*30, where y is the amount of damage taken, and x is the number of ticks the player has undergone the effect (starting at 0 ticks).
Melting Status Effect can be applied by: