Spike Sphere is a Tech that allows the player to transform into a ball that can attach to surfaces. While activated, characters are shown as a red sphere with yellow lines, and will automatically stick to floors, walls and ceilings. It's unlocked using eight Tech Cards at a Tech Console or the Tech Lab of the Outpost and fits inside the Head tech slot.
Spike Sphere has similar functionality to the Distortion Sphere, but cannot jump, and has a lower base speed of 10 (default run speed in humanoid form is 14) in exchange for its functionality. Damage taken while stuck to a surface, such as from a spike or an enemy, will eject the player from the surface and prevent them from sticking to another surface for 0.2 seconds.
The Run Boost buff can interfere with the Spike Sphere's adhesiveness, depending on its magnitude. The 50% Run Boost from a Green Chemist crew member or a Green Stim Pack greatly interferes with surface adherence, making it extremely difficult to stay on walls while turning on corners and edges. The 20% Run Boost from food such as Pineapple Pizza Slice or Augments like the Mobility Augment will still produce this interference, but much less frequently.
While in Spike Sphere form, the player only collides with platforms if they are not attached to terrain or a solid object; otherwise, platforms are ignored, allowing the player to travel down walls without having to worry about catching on platforms.
It can be used to access pathways that are too small for the player to walk inside. However, players in a Spike Sphere cannot jump, nor can they warp back to their ship, and will need to switch back to normal form in order to do so.
When this tech is equipped, press 'F' to toggle between sphere and normal form.
Transforming into the sphere consumes 50 energy. Players still receive full damage, thus you can be attacked easily whilst traveling. Holding 'F' will force the player out of sphere form even if in a space a player cannot usually fit.