- Raised shields will knock enemies back upon contact. They have a base knockback power of 10 (weak knockback). The shield deals no damage, however.
- A shield's cooldown time determines how long the user must wait before they can raise the shield after switching to or lowering it.
- A raised shield will remain raised for a minimum time of 0.2 seconds before it can be lowered again.
- When a shield is raised, it gains perfect block for the first 0.2 seconds, indicated by the shield visibly flashing.
- If an attack hits the shield while perfect block is active, the attack is absorbed without damaging the shield, and the remaining duration of perfect block is refreshed to 0.2 seconds.
- A perfect block can be active for a maximum of 1 second - beyond this, the shield will begin to take damage from further attacks.
- Perfect block max duration regenerates at 50% of max duration per second - that is, you must lower your shield for at least 2 seconds in order to be able to perfect-block for 1 second again.
- Damage reduction provided by the shield user's stats (such as armor bonuses) affects the amount of damage that the shield receives.
- A shield will forcibly lower itself when its health is depleted. Its health must regenerate before it can be raised again.
- Shields regenerate 20% of their max health every second.
- Shields will begin regenerating health after having not received damage for 2 seconds.
Procedurally Generated Shields
Many found shields are randomly generated with names constructed via a selection of prefixes and suffixes. They have a range of appearance based on the shield type. They can be found as either small or large shields, which are either wooden or metal.
- Large shields, with a tier 1 base health of 35, can block more damage at a time before breaking, but possess a cooldown of 0.7 seconds that triggers when the shield is lowered.
- Small shields only have a cooldown of 0.5 seconds on lowering; however, they have a tier 1 base health of 25.
Shields gain an additional 10% of their tier 1 health for each tier above tier 1.
- At tiers 1/2/3/4/5/6, large shields have 35/39/42/46/49/53 health.
- At tiers 1/2/3/4/5/6, small shields have 25/28/30/33/35/38 health.
Currently all procedural shields are of common rarity.
Premade shields have a set amount of base health and a fixed appearance, though unlike most unique items, their level is (generally) variable rather than fixed - a version of the shield found on a high-Tier Planet will have more health than a different version of the shield found on a low-tier planet.
They can be found in specific locations and, apart from the Basic Shield, do not share an appearance with procedurally generated shields.