For more information, see the article about wiring.
While Wire Mode is active, input ports (blue circles), output ports (red circles) and connecting wires lying outside of tile-protected zones become visible and can be manipulated. To connect an output port to an input port, left-click on one port, then left-click on the other port to create a wire between the two ports. Right-clicking while in Wire Mode will remove wires near the cursor.
Wire Mode provides no benefit inside of tile-protected zones - ports and wires are invisible and cannot be manipulated until tile protection is disabled (in normal gameplay, Hylotl Underwater Cities are the only tile-protected zones which can have their tile protection disabled - this is done by finding and disabling the shield generator).
Wire Mode resides in a permanent quickslot under the hotbar. It can be quick selected with the [T] key. It's unlocked at Matter Manipulator upgrade window, as the third expansion slot selection after liquid collection and paint mode, both of which must be unlocked before Wire Mode becomes available to unlock.
It requires 3 Manipulator Modules to unlock.
- Angry Koala: Added
- Rampaging Koala: Made a 'permanent' slot tool
- Pleased Giraffe: Renamed from 'Wiring Tool' to 'Wire Mode'
- Cheerful Giraffe: Changed rarity from Uncommon to Essential
| Alarm • AND Switch • Big Red Button • Bulb • Countdown Timer • Delay Gate • Defense Turret • Drain • Latch • Light Sensor|
Liquid Sensor • NOT Switch • OR Switch • Persistent Switch • Proximity Scanner • Pressure Plate • Small Floor Button • Small Wall Button • Small Wall Switch • Timer (0.5 Sec)
Tiny Wall Button • Tiny Wall Switch • Wire Mode • XOR Switch