Deadbeats are a semi-hostile non-playable race found in Decayed Biomes. What they were before the collapse of their society is unknown, but now they are reduced to small gangs of scavengers and raiders eking out an existence in the burned-out husks of once-huge cities.
Found on Tier 6 "Inconceivable" threat-level planets, the Decayed Biome is full of ruined buildings and underground bunkers, the remains of an advanced society. Deadbeats wander the microdungeons there, split into two types.
Most are hostile, indicated by face-concealing steel helmets and more body-concealing brown leather outfits... and that they shoot at the player on-sight.
Blue-skinned Deadbeats with more flesh exposed are non-hostile, and will run away from combat.
The player can summon a blue-skinned Deadbeat as a Tenant when a Colony Deed is placed into a room with walls, a door and a light, along with the appropriate amount of themed furniture. Deadbeat Merchants sell a number of unique items that cannot be obtained through normal means, mainly things that go "kaboom" and destroy blocks.
|Name||Type (lvl)||Biome||Required Object Types (Boxes)||Rent Chances||Rent Timeframe|
|Deadbeat Merchant||Merchant||Scorched||Scorched (18)||Merchant||15 to 30 minutes|
All of the Deadbeats' Cosmetic Armor options can be found in Decayed Chests throughout the Biome. Unfortunately, dressing up like one of the angry ones will not protect you from other said angry ones.
- Deadbeats are one of the races that do not have a corresponding fossil.
- The Deadbeats' status as a separate race is not made explicit in-game; they have no lore attached to them and none of the NPCs say anything about relations to any other race. However, it is made clear that humanity had no large-scale colonies off Earth, and the Deadbeats' stomping grounds are the ruins of skyscraper-packed mega-cities.
- Technically, Deadbeats are actually humans wearing a suit, not a separate species (unlike Fenerox and Penguins. This is similar to Agarans, Alpacas, and Froggs.