Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Beam Drill Mech Arm + (0)
- Drill Mech Arm + (0)
- Gravity Mine Mech Arm + (0)
- Plasma Drone Mech Arm + (0)
- Tesla Stream Mech Arm + (0)
- Shield Drone Mech Arm + (0)
- Spikefist Mech Arm + (0)
- Split Shot Mech Arm + (0)
- Neo Laser Mech Arm + (0)
- Beam Sniper Mech Arm + (0)
- Cluster Mine Mech Arm + (0)
- Swarm Drone Mech Arm + (0)
- Tommy Gun Mech Arm + (0)
- Dual Rifle Mech Arm + (0)
- Gallant Mech Boosters + (0)
- Zero Mech Boosters + (0)
- Cannon Mech Arm + (0)
- Missile Rack Mech Arm + (0)
- Cyclops Mech Body + (0)
- Marshal Mech Body + (0)
- Marshal-00 Mech Body + (0)
- Adventurer's Breastplate + (0)
- Adventurer's Mask + (0)
- Adventurer's Greaves + (0)
- Guided Missile Mech Arm + (0)
- Data:Glitchglitchstaff1 + (01100101 01110010 01110010 01101111 01110010.)
- Data:Voxel1k + (1000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Voxel10k + (10000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Stationbackground2bend + (2 bend piece background)
- Data:Voxel2k + (2000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Banhead + (300% Hair.)
- Ban's Hair + (300% Hair.)
- Data:Voxel5k + (5000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Not + (<A /'NOT'/ switch. Inverts the input on the circuit.>)
- Data:Foundrynot + (<A /'Not'/ switch. Inverts the input on the circuit.>)
- Data:Foundrydlatch + (<A Latch. You'll only need to use this if you already know what it is.>)
- Data:Foundrydelay + (<A circuit that relays signals after a set delay.>)
- Data:Foundrycountdowntimer + (<A timer that stays active for a set duration.>)
- Data:Foundrytimer5s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer4s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer3s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer1s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer2s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer + (<A timer. For when you need time to get away.>)
- Data:Foundryand + (<An /'And'/ switch. Requires all inputs to be /'on'/ to work.>)
- Data:Foundryor + (<An /'Or'/ switch. Allows you to have multiple individual inputs.>)
- Cap + (<span> - 50 intelligence when worn sideways.</span>)
- Cardboard Hobo Hat + (<span>+ 1% rain resistance when dry.</span>)
- Foundry Not Switch + (A 'Not' switch. Inverts the input on the circuit.)
- Data:Novatier5mpants + (A Bonesaw's ominous trousers.)
- Buster + (A Buster gun.)