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Planets are the primary location of gameplay in Starbound. Almost every element of a planet is procedurally assembled by the game's engine. These elements include a planet's terrain, biomes, sub-biomes, weather, gravity, difficulty, plants, trees, and the appearance and behavior of its fauna.

When on the surface of a planet, nearby planets within the currently occupied star system can occasionally be seen. These planets' appearances are determined by their biome, size, and current distance from the player. The player can continue in one direction on a planet and appear in the position that they began in, implying that these planets are spherical. How far one would have to travel is dependent upon the planet's size.[1] The size of a Planet not only effects their circumference, but also the distance to and thickness of the magma core. Planets come in 3 sizes, and their Moons come in 4, smaller, sizes. The smallest moon has a 2048 block circumference and the sizes of moons linearly increase up to 8192.

Every planet has unique coordinates in the navigation console. These coordinates act as seeds to the game's internal random number generator, and as such, will always produce an identical planet when used. There are 12.667 quadrillion planets able to be generated within the game currently, with 422.22 quadrillion planned.[2]


Screenshot of a snow planet from the navigation console.
Each planet has an environment made up of a number of elements. The background, terrain type, plant type, weather and temperature are called the biome of the planet. While these biomes have similarity between planets (for instance Forest Biomes all have a large number of trees), they are unique in their combination of smaller elements through procedural generation.

A planet's temperature might be too cold for the player to survive. Such planets require Cold Protection to navigate without taking damage. Similarly, there are other conditions that may make a planet dangerous, such as lack of atmosphere or a gaseous surface, which also require special tools or equipment. See Tech for the different biome protections.

The color of light on planets is determined by the color of the closest star(s). Its intensity is determined by the distance and size of the neighboring stars.[3] The star pattern in the night sky around a planet is unique and slowly rotates in the sky. If the player returns to the same planet, the stars will be the same.[4]

The planets materials is determined by the biome type of the planet and it's sub biomes.


Difficulty is related to the health and damage of enemies, as well as planetary conditions. Difficulty is now split into 6 ranks: Harmless, mostly harmless, moderate, risky, dangerous, and extreme. Extreme difficulty is mostly assigned to planets with the biome of volcanic or just places with extreme heat.


Monsters are uniquely generated for each biome within a planet. Monsters have levels of difficulty that correspond to the planet's location sector wise. Monsters can also have special abilities like Body Slam, Charge, etc.

Planets will also have smaller friendly critters whose assignment is dependent on the planet biome.


The planet view of the navigation console
Traveling from planet to planet is done using the ship's navigation console. Traveling to other planets within the same solar system (orbiting the same star) has no fuel cost. Interplanetary travel using the ships thrusters can begin as soon as the last quest tutorial, Ups And Downs, has been completed.

After completing the mission Erchius Mining Facility the ships FTL drive can be repaired enabling travel to other star systems. Fuel costs differ from system to system and some planet types (like Gas Giants) and stars can not be traveled to.


It is possible to reset or regenerate a planet to its pristine, original condition. To do so, the save file for that planet must be manually located and deleted. It can be found in the starbound \ giraffe_storage \ universe folder. The specific planet file will be named by its coordinates. Alternatively, the entire universe can be reset by deleting the folder.[5] This can be especially uselful in case of major biome updates, in which previously visited worlds have received new content.


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