Crops are plants that can be cultivated for food and resources. Crops can be grown on any color of dirt that has been tilled with a hoe then watered by using a watering can, collected Water or Healing Water (but not Swamp Water), fallen rain or a sprinkler. Most crops require open air above the tilled dirt blocks, and if too much water accumulates, the crops will be destroyed, dropping only 1 crop seed each regardless of growth stage. Reefpods and Coralcreep, however, require water above the tilled dirt blocks, and if the depth of the water above the tilled dirt blocks goes below 3 blocks, the underwater crops will be destroyed, dropping only 1 crop seed each regardless of growth stage.
Crops can also be found growing in the wild, which is the primary method of collecting new seeds. Crops can be harvested by pressing E on the crop or breaking them with a Matter Manipulator. Seeds can also be rewarded by tenants, and the variety of seeds rewarded depends on the tier of the planet they live in.
Destroying a crop that is not yet fully grown will return the crop's seed. Harvesting a fully-grown crop will drop 1 (60% chance) or 2 (40% chance) of the following: the crop's "fruit" (89% chance), 1 Plant Fibre (10% chance), or the crop's seed (1% chance). Certain crops (e.g. carrots) will also be destroyed in the harvesting process, dropping their seeds for replanting, but other crops will revert back to stage 2.
If a player grows crops on their ship, they will grow while they are on-planet.
Growth times fall within a range set for each crop. Therefore, seeds of the same crop planted at the same time may not grow at the exact same rate. You can see the exact growth times in the table below.
Flowery Grass Seeds and Grass Seeds can also be planted on wet tilled soil to grow grass, but they cannot be harvested, only destroyed.
The list of blocks on which crops can be grown is smaller than the list of blocks on which saplings can be placed - this is because not all soils can be tilled into farmland in which crop seeds can be planted. The following blocks can all be tilled into farmland suitable for growing crops:
These blocks, though not seen in the game except when spawned in with admin commands, used to also be tillable (they were made untillable in Version 1.2.2):
When tilled, Mud, Wet Dirt and Clay become wet farmland while Dirt, Corrupt Dirt and Dry Dirt become dry farmland as of Version 1.2.2. (Before version 1.2.2, all tillable blocks except for Dirt became wet farmland when tilled.)
Crop Images and Average Growth Times
The harvest times displayed are averages, for exact time ranges see the table in the next section.
- Note: The first "rotten" frame in these gifs is currently not used ingame. When planted, the first "healthy" frame is shown, then transitioning to a growth frame, then the final frame that is ready to harvest.
Farm Animals are a type of unique monsters hatched from eggs purchased at Terramart. They allow players to harvest monster drop materials without killing any creatures. Each egg type hatches a different animals, each with unique resources for harvest. Animals can be relocated with a Relocator. They can be killed by lava and hostile monsters.
They work just like crops in that they're grown (from an egg, not a seed) and once they reach maturity they can be harvested for resources.
Exact Growth Times and Prices
These are the growth duration numbers, in seconds, for each seed to reach the next stage of growth.
Stage 1 is from planting until the first change in visual. Stage 2 is from then until its next change in visual, and Stage 3 is from then until it is ready to harvest (and its change to the final visual). Some crops do not have a 3rd stage, and are ready to harvest after its 2nd stage.
Each phase has a minimum and maximum time to change to next phase stated in seconds. This makes the overall growth time vary. Adding all of the minimum times gives a total minimum time for the crop to be ready to harvest, likewise for the maximum times.
Here are the exact growth times for each stage, in seconds, followed by the total time from planting until ready to harvest. Each range (200-220) is the minimum and maximum time.
Taking into consideration only raw crop materials, a farm composed entirely of Boneboo Seed will net you the most money. However, if using the products to craft food (and thus increasing their value), a more effective farm is one with 1 Boneboo Seed, 2 Feathercrown Seed, 2 Oculemon Seed, 2 Neonmelon Seed and 2 Toxictop Seed. Using these materials you can produce the Ultimate Juice which costs 1200. This means that of the ingredients has a medium cost of 240. Producing 2 every 40 minutes means that each seed is worth 12 per minute.
These seeds can not be acquired through normal means.