Interacting with the captain's chair will bring up the Navigation Console, which allows the player to set a ship's destination. Player-specific planetary homes may also be set via the Navigation Console, then returned to from anywhere using the teleporter.
After repairing the ship, Fuel is required to activate the FTL jump drives in order to fly outside the local solar system. After a destination has been reached, the ship will remain in orbit until directed to a different location via the Navigation Console or directly via the Coordinates system.
Ships can be used as a home base, containing storage and crafting apparatuses that follows the player from planet to planet. Developing a customized ship layout that works for the player is part of the game; the back walls, the door, the lights and such can all be safely destroyed and replaced if the player chooses to do so.
See the Ship Upgrades page for a detailed breakdown of what the upgrades look like, how much they cost, and what they unlock.
The shiplocker is a storage container where players can store items on their ship. By default the shiplocker has 64 inventory slots.
New players will find these items within the Ship Locker:
Fuel Hatchfuel hatch is how players can refuel their ships. It will break down Crystal Erchius Fuel and Liquid Erchius Fuel to fuel which refills the ships fuel gauge and allows it to travel. These resources can be gathered on moons. Traveling to planets within the same solar system has no fuel cost.
Teleporterteleporter is used to travel to and from a ship. You will appear on top of the teleporter when returning to your ship or when teleporting to another player's ship. You also have the option to warp to your home planet, if you set one or any other placed flags or teleporter bookmarks.
Tech Stationship computer which provides missions and is also used to view and manage crew member details.
Racial Starter Ships
See Ship Upgrades for details on expanding to larger ship sizes.Apex starter ship is ultramodern, with a smooth, streamlined shape and elegant electric lights. It looks the most futuristic of the available ships at launch. Or a space shuttle.
Avian starter ship resembles the ancient theme of the race, even appearing to be powered by a large red crystal which is seen frequently in Avian Villages as torches.
Floran starter ship has design influences from other races' ships. The reason in rooted in Floran lore, which defines the race as scavengers, stealing technology from other races.
Human starter ship looks very militaristic, with a flat gray color and red accents.
Hylotl starter ship resembles a large fish.
Glitch starter resembles a castle with turrets and a (non-functional) cannon.
Novakid starter ship resembles an old steam locomotive, to fit with the race's wild west-themed culture. The ship contains a small deck on top, but it is inaccessible. It was added after the other six racial ships in update Rampaging Koala.
- The original model for the Floran ship was an Apex ship covered in vines. While not identical to the Apex starter ship, it was very similar in shape and design, and when the pilot seat was examined, Floran characters would observe that it "smells like Apex butt".
- The original model for the Hylotl ship was completely different from the current one; while the current ship only vaguely resembles a fish, the original Hylotl ship was blatantly a large koi fish, complete with scales, fins, and an eye. The lighting inside the ship was provided by five Traditional Paper Lanterns, keeping in line with the stylistic theme of the race.
- The back thruster of the original Hylotl ship can be found at the outpost near Penguin Pete's Vehicle Lot in a pile of ship parts along with a Hylotl lantern hanging from the main part of the shop.
- According to the Starbound Chronicle, powering up the ship's FTL drive in the atmosphere causes a massive explosion on the planet, but the ship survives.