Ships

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Starter Ships
In Starbound, traveling from planet to planet is done via interstellar ships. These ships are different for each starting Race; there are a total of seven ships, one for each race.

Interacting with the captain's chair will bring up the Navigation Console, which allows the player to set a ship's destination. Player-specific planetary homes may also be set via the Navigation Console, then returned to from anywhere using the teleporter.

After repairing the ship, Fuel is required to activate the FTL jump drives in order to fly outside the local solar system. After a destination has been reached, the ship will remain in orbit until directed to a different location via the Navigation Console or directly via the Coordinates system.

Ships can be used as a home base, containing storage and crafting apparatuses that follows the player from planet to planet. Developing a customized ship layout that works for the player is part of the game; the back walls, the door, the lights and such can all be safely destroyed and replaced if the player chooses to do so.

After repairing the ship FTL drive players will open a variety of missions that will allow them to upgrade the size of their ship. These quests are given at the outpost.

See the Ship Upgrades page for a detailed breakdown of what the upgrades look like, how much they cost, and what they unlock.

Ship Components

Shiplocker

Ship Locker.gif
The shiplocker is a storage container where players can store items on their ship. By default the shiplocker has 64 inventory slots.

Fuel Hatch

Fuel Hatch.gif
The fuel hatch is how players can refuel their ships. It will break down raw fuel type ores to fuel which refills the ships fuel gauge and allows it to travel. Traveling to planets within the same solar system has no fuel cost.

Teleporter

Teleporter.png
The teleporter is used to travel to and from a ship. You will appear on top of the teleporter when returning to your ship or when teleporting to another player's ship. You also have the option to warp to your home planet, if you set one earlier.

Tech Station

Tech Station.gif
The Tech Station is the main interface for your ship computer which provides missions, is used to equip techs and unlock new tech, and to 3D print objects previously scanned through the 3D Printer interface.

Ships

Racial Starter Ships

See Ship Upgrades for the larger ships.

Apex

Apex Starting Ship
The Apex starter ship is ultramodern, with a smooth, streamlined shape and elegant electric lights. It looks the most futuristic of the available ships at launch. Or a space shuttle.


Avian

Avian Starter Ship
The Avian starter ship resembles the ancient theme of the race, even appearing to be powered by a large red crystal which is seen frequently in Avian Villages as torches.


Floran

Floran Starter Ship
The Floran starter ship has design infuences from other races ships. The reason in rooted in Floran lore, which defines the race as scavengers, picking technology from other races.


Human

Human Starting Ship
The Human starter ship looks very militaristic, with a flat gray color and red accents.


Hylotl

Hylotl Starting Ship
The Hylotl starter ship resembles a large fish.


Glitch

The Glitch Starter Ship
The Glitch starter resembles a castle with turrets and a (non-functional) cannon.

Novakid

The Novakid Starter Ship
The Novakid starter ship resembles an old steam locomotive, to fit with the race's wild west-themed culture. The ship contains a small deck on top, but it is inaccessible. It was added after the other six racial ships in update Rampaging Koala.


Unimplemented Ships

Human Mothership

Human Mothership
This is a large-scale ship whose textures are currently in-game, but has not fully been implemented. The ship contains a bridge, factory, hangar, creature laboratory, docking room, engine room, bar, sickbay and a viewing deck.

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