Certain planets used to require special gear; players would be unable to beam to these planets unless they met the requirements of wearing the correct EPP. Now you can beam down anyway, but if you do not have the correct EPP, you will be damaged in whatever fashion that planet would normally damage you in. Players can activate beam transport by clicking the 'Beam Button' in the UI. On planets, this button has an arrow pointing up, and on ships, the arrow is pointing down. If you have already gotten a mech from the Mech Workshop in the Outpost, their will be a "Deploy Mech" button above the Beam Button. Each planet has a default point that players will beam down to, but players will eventually have the ability to craft an object to relocate their spawn point on the planet like a flag or another teleporter.
As of Spirited Giraffe, a small animation plays during a teleport after the initial beam up/down and lasts until arrival at the destination.
- Based on the fact that the animation for placing vehicles like a Hoverbike are said to be from nanites reforming, and the beaming animation is similar to this, it is speculated that teleportation works by molecularly separating every molecule in your player's body and shooting them in a direction at near-lightspeed. Of course, this is pretty obvious given the fact that the game calls it "beaming", which is a reference to Star Trek's very similar mode of teleportation.