Modding:Lua/Tables/AnimationConfig
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< Modding:Lua | Tables
The `animationConfig` table contains functions for getting configuration options from the base entity and its networked animator.
It is available only in client side rendering scripts.
Json
animationConfig.animationParameter(String
key)
Returns a networked value set by the parent entity's master script.
Vec2F
animationConfig.partPoint(String
partName, String
propertyName)
Returns a Vec2F
configured in a part's properties with all of the part's transformations applied to it.
PolyF
animationConfig.partPoly(String
partName, String
propertyName)
Returns a PolyF
configured in a part's properties with all the part's transformations applied to it.
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