Modding:Lua/Tables/Physics

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The physics table is available to objects and used to control any collisions or force regions configured on those objects.


void physics.setForceEnabled(String force, bool enabled)

Enables or disables the specified physics force region.


void physics.setCollisionPosition(String collision, Vec2F position)

Moves the specified physics collision region to the specified position.


void physics.setCollisionEnabled(String collision, bool enabled)

Enables or disables the specified physics collision region.

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