Crops are special, farmable plants that can be cultivated for many different types of produce.
Crops have varying growth times and stages. When a crop is fully grown it can be harvested for its unique produce, and depending on if it is perennial or annual, a few seeds.
Crops will grow no matter where the player is in the universe, and can even be grown on ships.
Planting
Crop seeds can be obtained by gathering wild crops, as a reward for completing a quest, given by Tenants for rent, or by stealing from tilled fields in NPC villages.
Seeds available depend on planet type and tier you are collecting them on. If the "use" command does not release the seed of a plant, the Matter Manipulator will.
Destroying an immature crop will return the crop's seed. Harvesting a mature crop will drop 1 (60% chance) or 2 (40% chance) of the following: the crop's "fruit" (89% chance), 1 Plant Fibre (10% chance), and the crop's seed (1% chance). Certain crops (e.g. carrots, potatoes, wheat) will also be destroyed in the harvesting process, dropping their seeds for replanting, but other crops will revert back to stage 2.
Above-ground crops require open air above the tilled dirt blocks, and if too much water accumulates, the crops will be destroyed, dropping only 1 crop seed each regardless of growth stage.
Growing Crops
Crop seeds can be planted on any valid soil type that has been tilled with a hoe, then watered by a watering can (either a Wooden Watering Can or a Painted Watering Can), Matter Manipulator-collected Water or Healing Water (but not Swamp Water), fallen rain (as long as it is not physically blocked), or a sprinkler. The top of the tilled block must be watered; surrounding the sides and bottom with water will have no effect.
A player really interested in optimizing their farm crops will look into sprinklers and the Terramart Shipment Launcher.
Water Crops
Some plants need to be fully submerged in water in order to grow properly, there are two water crops, Reefpods and Coralcreeps.
Both of these need water above the tilled dirt blocks, and if the depth of the water above the tilled dirt blocks goes below 3 blocks, the underwater crops will be destroyed, dropping only 1 crop seed each regardless of growth stage.
Creating an environment for an underwater farm is much easier after acquiring Upgrade 1 in the Matter Manipulator expansion slot. With this, the player can collect water and place it into any artificial lake.
Players may optimize their underwater farming by using a Swimming Augment, otherwise harvesting and sowing crops will take much more time and patience. It is most easily bought from Lana Blake at the Outpost.
Maximizing Profit
Taking into consideration only raw crop materials, a farm composed entirely of Boneboo Seed will net you the most
money.
Preparing food in any way, though, increases its value, which makes this a more advantageous area of interest. If using the products to craft food (and thus increasing their value), a more effective farm is one with 1 Boneboo Seed, 2 Feathercrown Seed, 2 Oculemon Seed, 2 Neonmelon Seed and 2 Toxictop Seed. Using these materials you can produce the Ultimate Juice which costs
1,200. This means that of the ingredients has a medium cost of 240. Producing 2 every 40 minutes means that each seed is worth
12 per minute.
Taking into consideration simply time, the player interested in cash will harvest rice, cocoa, and cotton. These materials do not require constantly selling once inventory is full, as these items are stackable, and they allow the greatest cash/hour-of-player-time ratio.
Achievements
Farming is related to two achievements.
Valid Soil Types
The list of blocks on which crop can be grown is smaller than the list of blocks on which saplings can be placed - this is because not all soils can be tilled into farmland in which crop seeds can be planted. The following blocks can all be tilled into farmland suitable for growing crops:
Crops
The harvest times displayed are averages, for exact time ranges see the table in the next section.
- Note: The first "rotten" frame in these gifs is currently not used ingame. When planted, the first "healthy" frame is shown, then transitioning to a growth frame, then the final frame that is ready to harvest.
Exact Growth Times and Prices
These are the growth duration numbers, in seconds, for each seed to reach the next stage of growth.
Stage 1 is from planting until the first change in visual. Stage 2 is from then until its next change in visual, and Stage 3 is from then until it is ready to harvest (and its change to the final visual). Some crops do not have a 3rd stage, and are ready to harvest after its 2nd stage.
Each phase has a minimum and maximum time to change to next phase stated in seconds. This makes the overall growth time vary. Adding all of the minimum times gives a total minimum time for the crop to be ready to harvest, likewise for the maximum times.
Here are the exact growth times for each stage, in seconds, followed by the total time from planting until ready to harvest. Each range (200-220) is the minimum and maximum time.
Unobtainable Crops
These seeds cannot be acquired through normal means.
Bugs and Quirks
- Weather is randomized on beaming down to a planet, so a player can simply beam onto and then out of a planet until it is a raining, and then simply walk across the screen to water their crops, without ever having to use the watering can.
- Heavy rain and storms will water crops, but only when the player is present for the rainfall. This is an implementation quirk of weather.
- NPCs in villages own crops and consider it stealing if you take their crops using a tool such as a matter manipulator or pickaxe. However, they do not consider it stealing to simply harvest the crops by interacting with them.
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